Saturday, January 25, 2020

Essay --

Background Somatoform disorders, as defined on Merriam-Webster.com states, â€Å"Any of a group of psychological disorders (as body dysmorphic disorder or hypochondriasis) marked by physical complaints for which no organic or physiological explanation is found and for which there is a strong likelihood that psychological factors are involved.† So what does this mean? Basically, somatoform disorders include mental factors that are often caused by physical symptoms, but no physical source or psychological cause. The symptoms therefore are imagined, but that does not bring light to the situation that it causes distress and can often be long-term (Kenny, 2011). The DSM-V, the Diagnostic and Statistical manual released in May of 2013 now classifies it as, â€Å"Somatic Symptom and Related Disorders.† This new name groups together many categories of disorders linked to somatoform disorders. Different disorders include; somatization, hypochondriasis, conversion, body dysmorphic and pain disorder (Kenny, 2011). DSM-V The DSM-V plays a huge role in the classification and treatment of somatoform disorders. It was not until this model that somatoform was not just one category, but had multiple sub-categories under it. With all of this being said, the DSM-V has gotten multiple hits of hard criticism that the new edition has a lack of scientific evidence for specific classifications, and unclear boundaries between every day stressors, and a classified â€Å"illness.† However, with constant progress, new information, new disorders and treatments, the DSM, no matter what version, will always take criticism for one thing or another (McCarron, 2013). Going back to the DSM-4, which is still used by many in the psychology world, classified somatization as needi... ... the patient complained about, they needed to avoid diagnostic procedures and surgeries unless previously indicated, and finally they had to refrain from making statements about their symptoms being, â€Å"all in their head† (Woolfolk, 2010). Conclusion In conclusion, somatoform disorders must be treated with caution. Upsetting a patient or even digging too far to find information or a cause of a disease could potentially make the patient even worse. Those professionals using the DSM-V on a regular basis must be aware the changes and the progression the DSM will continue to make. Different symptoms may include pain, gastrointestinal complaints, sexual symptoms and neurological problems. Different disorders include somatization, hypochondriasis, conversion, body dysmorphic disorder, pseudocyesis, and both pain and undifferentiated somatization in conjunction with PTSD.

Thursday, January 16, 2020

Persuasive speech against video games Essay

Attention-getter: Whenever I look out from my window at home, nothing but memories come back to me. The house three doors down was the unsuspecting target of the foul balls we would hit when we use to play home run derby. Or my basketball hoop which held many world championships between me being the bulls and my friends being that year’s runner up. In the park across the street, I ended up blackmailing my neighbor, who was a few years older than me, into letting me play football with him and his friends. That’s how much I loved to be outside and play with my friends. As I become aware that my street has become barren from children playing outside, those memories soon fade away into silence. Thesis/Preview: The truth of the matter is that video games have affected the children who play them. Although video games have been quite influential on our generation, video games have had a lot of negative effects on the children of today. First I am going to describe the phenomenon video games has provoked, next I am going to explain the mental and physical health effects and lastly I am going to talk about the impact video games has had on the social skills of children. BODY I. Children in our country have become obsessed with video games. A. Since the start of Atari in 1972, the video game industry has expanded into a 10. 3 billion dollar a year market, it is only getting larger with the growth of technology. And although these games provide much entertainment, it does not come without a cost. Since the rise of video games, more children have become more obese, more violent and less social. (transition) Now that we know a little about the phenomenon lets look at the effects it has on children II. The growth of video games has mental and physical effects on health A. Initially video games consisted of a frog crossing a busy street or two paddles bouncing a ball between each other. Now games have started to border the line of excessive violence, enacting upon some of our deepest desires, but unable to express them due to laws that would be violated. In Grand Theft Auto, you run a round picking up jobs in an imaginary city. These jobs range from killing union workers to stealing pricy automobiles. In Conker’s Bad Fur day, you play as a playful cartoon squirrel that drinks beer and urinates on the enemy to defeat him. In the Journal of the American Medical Association, 90% of the games played today actually reward the player to injure another person and these were the games rated Teen. These types of gratuitous violence portrayed in video games transfer over into the everyday lives of these children. Studies of children exposed to violence have shown that they can become: â€Å"immune† or numb to the horror of violence, imitate the violence they see, and show more aggressive behavior the more they’re exposed to violence. Some children accept violence as a way to handle problems. Studies have also shown that the more realistic and repeated the exposure to violence, the greater the impact on children. For instance, a child in Kentucky ended up bringing a revolver to school and shot 8 students. Police ended up pin-pointing the source to the video games the child had been playing. The child ended up raking in more than 10,000 hours of a shoot em’ up style game that rewarded bonus points for headshots. Even if the games are not violent, another side effect that video games have on the health of children is with exercising. In a pediatrics journal, it states that 9 million kids are overweight, which is three times the amount it was in 1980. I am not stating that video games are the sole proprietor of this drastic increase, but for children, playing a video game usually takes precedent over exercising. With this increase in body mass, children have become more susceptible in acquiring what are usually known as adult diseases such as diabetes. In an Australian Geographic study, when asked what they wanted to do on a sunny day, only 32% of the children wanted to play outside. III. Video Games also have a negative impact on kids’ social skills and experiences. A. Another problem seen in children playing video games is there inability to communicate with their peers. Dr. Ricardo Salguero states that video games are an addictive behavior much like drug dependency. His results from a test on the dependency of video games concluded that 10% of the children, between 8 and 12 years old, playing video games on home consoles or computers, played for more than 4 hours a day – thus eliminating the socialization that would occur through standard outdoor activities like basketball. The more video games played, the more time it cuts away from relationships outside the ones made with characters in video games. Salguero then states that the earlier the child plays video games the worse the interactions the child has with other children are. CONCLUSION Review: From the information compiled by psychiatrists and doctors, we can see the violence, obesity, and lack of social skills that has accumulated since the beginning of video games. That is why I can say video games have a negative effect on children. Parents need to be more aware, not just of the types of games their kids are playing, but of the amount of time they’re playing. Memorable final comment: And when you end up going home I want you to pay attention and listen for the growing silence so that you may physically observe the impact of video games.

Wednesday, January 8, 2020

The Adventures Of Huckleberry Finn By Mark Twain - 1576 Words

Each character in a book has a purpose and often an author includes an antagonist as a way for author to teach their readers and their protagonist a lesson. In The Adventures of Huckleberry Finn, two insincere, mischievous con men appear in the middle of the book. Mark Twain utilizes the King and the Duke as a means to ruin the peace Huck Finn has grown accustomed to throughout his trip on the Mississippi River. The King and the Duke represent how Huck may be able to escape certain people in his life but not types of people. The King and the Duke live off criminal schemes that hurt the child protagonist and his companions, much like Treasure Island’s Long John Silver. The King and the Duke force Huck to participate in activities that hurt the people that are closest to Huck, for example Jim (Twain 163). Long John Silver starts a mutiny that forces Jim Hawkins and companions to fear for the safety of their lives (Stevenson 93). The affect the King, the Duke, and Long John Silve r have on the adventure the young protagonist embarks on is very similar and share common traits that in the end spoil the adventure for everyone else involved. Each antagonist requires motivation when they are committing heinous crimes. The King and the Duke receive their livelihood through the lies and crimes they commit. In order to continuously commit these awful acts there has to be a driving source, which in this case is greed. Greed drives the King and the Duke to do acts that are harmful toShow MoreRelatedThe Adventures of Huckleberry Finn by Mark Twain830 Words   |  3 PagesThe Adventures of Huckleberry Finn by Mark Twain is â€Å"A Great American Novel†, because of its complexity and richness. Twain writes dialogue that brings his characters to life. He creates characters with unique voice and helps the reader connect to the book. Anyone who reads it is forced to develop feelings for each character. Even though there is a great amount of controversy over the use of some choices, such as the â€Å"n word†, it makes the book more realistic. In the beginning of the novel Huck,Read MoreThe Adventures Of Huckleberry Finn By Mark Twain1103 Words   |  5 PagesDmitri Van Duine Jr English Mr. Nelson November 27th The Adventures of Huckleberry Finn: Huck Finn and Tom Sawyer The Adventures of Huckleberry Finn, Written by Mark Twain filled his stories with many examples of satire as to convey a message while also writing an interesting story. The Adventures of Huckleberry Finn revolves around the adventures of a young boy called Huckleberry Finn, who is about thirteen years old. Tom Sawyer is Huck’s best friend and around the same age as Huck. He is onlyRead MoreThe Adventures Of Huckleberry Finn By Mark Twain Essay1055 Words   |  5 PagesZambrano Mrs. Patmor AP Lit-Period 5 28 September 2016 Adventures of Huckleberry Finn 1835 Mark Twain embodies realism in almost every aspect of his writing not excluding The Adventures of Huckleberry Finn, which in he portrays such a lifelike setting that it almost gives you this sense of reality through the point of view of a young man that has an urge for freedom yet struggles to conform to society s norms due to his adolescence. Twain s ability to unmask the true identities of the charactersRead MoreThe Adventures Of Huckleberry Finn By Mark Twain931 Words   |  4 PagesWolski Mrs. Goska English 2H Period 3 22 October 2014 The Adventures of Huckleberry Finn Mob mentality is the way an individual’s decisions become influenced by the often unprincipled actions of a crowd. Mark Twain penned The Adventures of Huckleberry Finn. Twain grew up in America’s southern states during the early 1800’s, a time in which moral confusion erupted within the minds of humans. The Adventures of Huckleberry Finn s protagonist is a young boy named Huck who freely travels alongRead MoreThe Adventures Of Huckleberry Finn By Mark Twain1375 Words   |  6 Pagesmention the years spent growing and maturing physically. Teenagers are stuck in an inbetween state where they must learn who they want to become and what they want to be when they grow older. The same is true for Huckleberry Finn, from the book â€Å"The Adventures of Huckleberry Finn† by Mark Twain. This is a book that was written in a time of great confusion over moral codes and standards. It was a world split in half by two different worlds of people; those who opposed, a nd those who promoted slavery.Read MoreThe Adventures Of Huckleberry Finn By Mark Twain2083 Words   |  9 PagesSatire in Huckleberry Finn In the novel â€Å"The Adventures of Huckleberry Finn† by Mark Twain, we are told a story about a young boy and his slave companion’s journey down the Mississippi River and all of their encounters with other characters. Twain constructed a beautiful narrative on how young Huck Finn, the protagonist in the story, learns about the world and from other adult characters, how he is shaped into his own person. At the time this book was made however, this novel provided serious socialRead MoreMark Twain and The Adventures of Huckleberry Finn1575 Words   |  6 Pages Mark Twain and The Adventures of Huckleberry Finn Controversy Mark Twain, born Samuel Langhorne Clemens, is a highly recognizable figure in American literature. Born in Florida, Missouri Mark Twain and his family moved to Hannibal, Missouri where Twain discovered and fell in love with the mighty Mississippi River. The river and his life in Hannibal became his inspiration and guiding light in most of his writing. Although Twain loved the river and did a great deal of traveling, he eventuallyRead MoreThe Adventures Of Huckleberry Finn By Mark Twain1005 Words   |  5 Pages In the Adventures of Huckleberry Finn written by Mark Twain in the 19th century is about a young boy named Huck Finn and Jim, a runaway slave who go on an adventure. The two travel on a raft along the Mississippi river creating a bond and making memories. Mark Twain presents Huckleberry Finn as a dynamic character who at first views Jim as property and eventually considers Jim as a friend, showing a change in maturity. In the beginning of the book, Huck Finn clearly sees Jim as nothing more thanRead MoreThe Adventures Of Huckleberry Finn By Mark Twain1335 Words   |  6 Pagesyear The Adventures of Huckleberry Finn is placed in the top ten banned books in America. People find the novel to be oppressing and racially insensitive due to its frequent use of the n-word and the portrayal of blacks as a Sambo caricature. However, this goes against Mark Twain’s intent of bringing awareness to the racism in America. The Adventures of Huckleberry Finn by Mark Twain is classified under the genre of satire and is narrated by a fictional character named Huckleberry Finn. The novelRead MoreThe Adventures Of Huckleberry Finn By Mark Twain810 Words   |  4 PagesBefore Mark Twain started to write two of his most famous novels, The Adventures of Tom Sawyer and Adventures of Huckleberry Finn, Mark was known to use his characters to display his own thoughts and opinions. â€Å"This device allowed him to s ay just about anything he wanted, provided he could convincingly claim he was simply reporting what others had said.† (Twain, 1283). Mark Twain used this process to be a foundation of his lectures, by manipulating his popularly with his readers. During the story